![]() ![]() IdleSpeedMult: Determines the strength of the animation played while the player is standing / idling.IdleAnimationSpeed: Determines how fast the idle animation (not moving) plays.MovementCameraShakeSpeed: Can be used to apply camera shake while moving, a small value like 0.05 is recommended.MovementSwa圜lamp: Can be used to clamp the min/max position of the child node, it defaults to 100, lower this value if you're experiencing clipping.MovementSpeedThreshold: The movement animation starts playing when the player's velocity goes past this threshold, the default value should be fine, but you can always tweak this based on the players speed in your project.MovementAnimationSpeed: Determines how fast the walking animation plays.MovementSpeedMult: Determines the strength of the animation played while the player is moving around.MouseSwayAnimationSpeed: Determines how fast the mouse sway animation plays.MouseSwayX, MouseSwayY: Determines the strength of the animation played when mouse movement occurs.ChildIndex: Set the index of the child you wish to animate, if it's the first child of your camera node put 0, if it's the second one put 1 and so on.Assign the SM Child Node Animator extension to your camera.Add the model you wish to animate as the child of your camera, and position / rotate it however you want.Set the RotateSpeed of the First Person Shooter Style controlled to 0. ![]() Add the built-in First Person Shooter Style controlled to the camera and make sure it is below the Mouse Look extension.Assign the Mouse Look extension to the camera.Watch the youtube video for demonstration and basic set up process I did that just to quickly throw a building in there.This extension can be used to easily animate first person models inside of CopperCube. Even still I do not plan to keep the building but create my own. I did not use it intentionally, but I had no choice to use my own texture, because I was using another program to convert a minecraft building to obj and that is one of the textures it offered me. Thanks to Just in Case for teaching some stuff and this wonderful forum! if anyone else helped me which I can't remember, just let me know and I'll credit here!ītw, There is a building I am using Dokucraft texture so credit is to Dokucraft creator. If you happen to know why, I'd love to know! NEEDS: If you happen to know how to fix or fix one of the following the experience will be much better/more enjoyable!ġ- when riding the bus, suddenly the camera starts shaking a lot. Note: this is how I'd like all npcs to behave, but it seems I will have to manually do a lot of work renaming variables for each npc, because the code for one cannot independently work for another, since the same name variable is copied over. G - tell fafa to beat it (she'll choose a destination) But since it is taking so long to release, I decided to convert it to this in the meanwhile.Ĭtrl - pick up special wandering npc named "fafa" ![]() I started out using this ccb for seeing and enjoying in 3D, the hundreds of town (cube/plane) models I have made using CraftStudio, for the upcoming Minecraft killer Hytale. ![]() Npcs roam on the sidewalk, others are riding a bus with music playing inside the bus!įeatures lots of 3D ambient sounds for both day and night And since I know it can go miles, I decided to share with you all to get you inspired too. This is a project I am working on just for my own fun. ![]()
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